||This course provides students with advanced structural knowledge of how three-dimensional (3D) content is modeled and textured for use in designing video games. Students develop game models with simple to complex props, foliage and various game environments. In addition to modeling, students color-paint, generate normal maps and generate specular maps for 3D geometry. Special attention is concentrated on the creation of clean and optimized models for use in games. This course also focuses on the creation of a gaming character from top to bottom. Students will create character meshes, textures and normal maps while keeping within the limitations of a standard game pipeline. Finally, the course prepares students to understand the constraints of geometry and textures in a game engine.
|| VGAM2111 AND VGAM2122 AND VGAM2133 AND VGAM2144 AND VGAM2155
- Understand 3D content preproduction and concept.
- Employ 3D modeling techniques.
- Implement reduction techniques on a 3D model.
- Create effective 3D model UV mapping.
- Build high polygon sculpting to be used on normal maps.
- Generate normal maps on a 3D model.
- Create textures for a 3D model and paint them in Photoshop.
- Discuss limits and resource management.
- Prepare final 3D model presentation.
|MnTC goal areas:
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