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Credits:
3 (0/3/0)
Meets MnTC Goal Area 6. Students will participate as performers and technicians in a digital theatrical production. Student opportunities include writing, editing and recording the performance or video editing.
Credits:
2 (0/2/0)
Meets MnTC Goal Area 6. Students will audition, accept a role and participate as performers in a main stage or approved theatrical production. Students may enroll after audition dates, and the course may be repeated twice.
Credits:
2 (0/2/0)
Meets MnTC Goal Area 6. Students participate as a production crew member and/or as a run crew member on a main stage or approved theatrical production in various technical areas, including set construction and props, lighting and sound, make-up and costuming, stage managing, etc. Students do not need prior experience, but skills with tools or an interest in building would be beneficial. Students will complete required lab hours and exhibit essential skills of communication, cooperation, respect and responsibility. Students will arrange their lab hour schedule with the director after they have enrolled in the course. The course may be repeated twice.
Credits:
2 (0/2/0)
Meets MnTC Goal Area 6. Students participate in an M State theatre production as a crew member or actor. Students exhibit essential skills of communication, cooperation, respect and responsibility. Students arrange a tech lab hour schedule with the director after enrolling or attend required performance rehearsal times after auditions and casting. The course may be repeated twice.
Credits:
3 (2/1/0)
Meets MnTC Goal Area 6. Students will explore the fundamental design principles, materials and application techniques of stage make-up. Students will conduct research, plan and design face plots and apply stage make-up. Beginning with make-up fundamentals, students will progress to more advanced projects including aging, special effects, Kabuki, animal and fantasy. Student work will culminate with a final project and a final portfolio.
Credits:
3 (2/1/0)
Meets MnTC Goal Areas 6 and 10. In this hands-on course, students will learn how to safely use materials, tools and theatrical equipment to complete a variety of projects and will be required to complete lab hours working with the tools and techniques learned in class. Students do not need prior experience, but skills with tools or an interest in building would be beneficial. Students will also explore traditional theatre production practices and more environmentally sustainable practices, including benefits and challenges.
Credits:
3 (3/0/0)
Meets MnTC Goal Area 6. Students will explore the process of taking a play script from the page to the stage. Students will study various plays, identify literary elements and explore how actors, designers or directors use the text of a play to understand the historical period, setting, dialogue and character objectives.
Credits:
3 (3/0/0)
Meets MnTC Goal 6. Students will study the concepts, processes and practices common to theatrical design: stage scenery, lighting, sound, props and costumes. Students will analyze scripts, research design, practice creative and mechanical drawing, build set design models and present design concepts. Production hours may be used to enhance students' understanding of theatrical construction. Each student will be required to learn and observe safety rules in the scene shop, lighting and sound booth, and in other relevant technical areas.
Credits:
3 (3/0/0)
This course provides a high-level, experiential overview of the basic aspects of various transportation-related career fields. Topics include professional truck driving, how to obtain a commercial driver's license (CDL), career exploration, an overview of the diesel industry, an overview of the power sports industry, and an overview of the automotive industry, including combustion engine and electric vehicles.
Credits:
3 (1/2/0)
This course teaches the principles of air conditioning and its relationship to the heating system. The various types and the diagnosis of malfunctions, testing and repair are studied in the classroom. Practical experience is performed on live systems: recovering, evacuating, component replacement, charging and performance testing of the systems.
Credits:
3 (1/2/0)
In this course, students will gain a hands-on understanding of user experience (UX) design practices. Students will develop an overview of the facets of user experience thinking and how they can be utilized to improve project design. Students also will acquire a practical strategy for incorporating user experience techniques into the implementation of projects.
Credits:
3 (1/2/0)
Web applications are comprehensive websites that utilize multiple client and server-side tools and technologies. Students will use the knowledge learned in previous classes to develop client-side code used to create and manipulate Web applications. Students will utilize project-planning skills and problem-solving techniques to design and develop effective applications. The use of new technologies used to create rich Internet applications and frameworks will also be discussed.
Credits:
3 (1/2/0)
Students will utilize the knowledge gained in previous classes to create Web applications with client-side and server-side technologies. The focus of this course is a top-down approach whereby students are assigned a project, assess the needs of the project and develop a project plan. Students then identify what it will take to complete that Web project. Students will participate in group-based development activities, learn rapid application development project management techniques and implement technologies as needed to create a working system.
Credits:
3 (1/2/0)
In this course, students will plan, design and create a professional portfolio using Web technologies. The purpose of the portfolio is to showcase the student's accomplishments in the student's major field and provide the student with a concrete representation of his or her skills and abilities. Other topics include resume creation, job interview preparation, job search strategies and the ability to explain and articulate portfolio samples.
Credits:
3 (1/2/0)
This course teaches application development for mobile operating systems and the Web. Focus will be on the creation of Web and platform-specific mobile applications. User experience design, user interface design, data access and Internet connectivity will be employed to create effective mobile applications.